The default Yoshi is green, but the game also contains blue, yellow, and red Yoshis the player can obtain each Yoshi by finding its egg in Star World and feeding enemies to it until it matures. Flashing Koopa shells produce all three abilities, while green shells produce none. Yoshi gains special abilities while holding a colored shell in his mouth: a blue shell enables Yoshi to fly, a yellow shell causes Yoshi to emit dust clouds that kill nearby enemies, and a red shell allows Yoshi to produce three fireballs. If Yoshi attempts to eat a Koopa or its shell, he will hold it in his mouth for a period of time before swallowing it Yoshi can also spit out the shell, which will behave as if kicked by Mario. The game introduces Yoshi, a dinosaur companion whom Mario can ride and who is able to eat most enemies. The power-up can be released by pressing the Select button or will automatically deploy if Mario is hit by an enemy.
If Cape Mario finds a Fire Flower, a Cape Feather will be stored in the box. For example, if Super Mario obtains a Fire Flower or Cape Feather or picks up another Super Mushroom, a Mushroom is stored in the box. The game also introduced the ability to “store” an extra power-up in a box located at the top center of the screen.
However, the Super Leaf, Tanooki Suit, Frog Suit, and Hammer Suit power-ups from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations: the player can now hold the B button to fly when Mario is able to do so, and can glide using the cape as a sail. This suit is also similar to the Tanooki Suit from Super Mario Bros. The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. The spin attack allows Mario or Luigi to break blocks beneath him. In addition, the “Spin Attack” jump is initiated with the “A” button. In addition to special items from previous games like the “Super Mushroom” and “Fire Flower”, new power-ups are introduced that provide the player with new gameplay options. Each world features a final stage with a boss to defeat each of the seven worlds feature fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh world. If all lives are lost at any point in the game, the “Game Over” screen will appear, in which the player can continue from the last level played by selecting “Continue”. The player is given a certain amount of lives, which are lost when Mario is attacked by an enemy while small, falls into a pit or lava, or runs out of time.
The majority of the game takes place in these levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Moving the on-screen character to an action panel or fortress will allow access to that level’s playfield. Paths connect to action panels, fortresses, ghost houses and other map icons, and allow players to take different routes to reach the world’s goal. The overworld map displays an overhead representation of the current world and has several paths leading from the world’s entrance to a castle. The player navigates through the game via two game screens: an overworld map and a sidescrolling playfield. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump. The game shares similar gameplay mechanics with previous titles in the series-Super Mario Bros., Super Mario Bros. Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a side view.